Index -> Playing the Game -> Combat
Avatars and units can engage in combat in several ways described elsewhere: during an attempt at a quest, by raiding with your units, or as the result of a card effect. Each unit and avatar involved becomes a combatant for the duration of the combat.
The player who causes the combat, and his combatant(s) involved, are the attackers. A large combat icon appears on his side of the quest meter, indicating his total attack in the combat. By default, this number begins at 0.
The opponent, and his combatant(s) involved, are the defenders. A large combat icon appears on his side of the quest meter, indicating his total defense in the combat. By default, this number begins at 0.
It is Jason's Quest Phase. He chooses to attempt a quest where his opponent, Tyler, has three units. His avatar begins combat with those units. Jason is the attacker, while Tyler is the defender. Jason's total attack starts at 0. Tyler's total defense also begins at 0.
There are four stages of combat, which occur in order:
A new combat can't begin while one is already in progress.
English
Français
Deutsch



