Index -> Glossary
This section provides further clarification of some concepts introduced elsewhere in these rules. It also explains some new concepts.
Many of the links you'll find in individual entries refer to more expanded entries outside the glossary.
- ability
- activated action
- apply
- archetype
- attack
- attacking
- attribute
- attuned
- avatar
- chat log
- combat opponent
- combatant
- commander
- conquest
- cost
- damage
- damage bonus
- deck
- defending
- defense
- destroy
- discard
- discard pile
- draw phase
- exert
- fabled
- faction meter
- frenzy
- friendly
- generic
- guardian
- hand
- health
- hidden
- immobile
- influence
- invulnerable
- item
- legend
- level
- level tokens
- light
- link
- lookout
- main phase
- opposing
- overwhelm
- phase/turn summary
- play deck
- playmat
- power
- prompt
- protector
- quest
- quest meter
- quest phase
- quest pile
- raid
- raid boss
- ready
- readyphase
- reinforce
- restore
- restriction
- rune
- search
- sentinel
- shadow
- shift
- total attack
- total defense
- tactic
- trait
- unit
- vigilant
- gwithdraw
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