
Index -> Playing the Game -> Quest Phase
After your Draw Phase is your Quest Phase. If you have no ready abilities that have levels on the playmat, you skip this phase. Otherwise, you must follow these steps:
- Select a quest to attempt.
- Begin combat between your avatar and any opposing units at that quest.
- Whether you win or lose the combat, apply one of your ready abilities that has a level at that quest.
- If you have enough level tokens at that quest, it's completed and you gain 1 power.
Whenever you apply an ability to a quest, that ability is destroyed and a number of level tokens equal to the level of that ability are created at that quest.
The completed quest is replaced with one from your quest pile - the one remaining that has the lowest level. You do this even if the quest you completed belonged to your opponent.
As you complete quests, a number of gems become illuminated on your quest meter, located in the center of the playmat.
Whether you complete the quest or not, the quest phase then ends.
When you complete a quest and your quest pile is empty, you win the game! (Normally, when you complete your fourth quest, you win.)
More on the Quest Phase
Though it doesn't occur often, it is possible for you to begin a quest and then have all your abilities become exerted in combat before you have a chance to apply one. In such a case, the quest phase ends immediately after the combat.
Some cards make it possible to move a level token from one quest to the other. If a level token is moved and makes a player's total level tokens at a quest high enough to complete it, he doesn't complete it until the next time he quests there.
Attempting a quest in the quest phase is not optional. If you control any ready abilities that have a level, you must choose a quest to attempt. If one of your opponents controls any units there, you must begin combat with them. If you control any ready abilities that have a level when combat ends, you must choose one to apply beneath the quest.