Index -> Playing the Game -> Types of Cards -> Tactic
Your opponent can see what items, abilties, and units you have on the playmat. It's easy for him to estimate success probabilities for any possible combat. What he doesn't know is whether or not you have a tactic card in your hand.
Tactics provide surprise and let you turn the tables on your opponent. They can be played only during combat. Once a combat has begun, players alternate performing actions beginning with the attacker. When it's your turn to act, in addition to using the cards you have on the playmat, you can also play a tactic from your hand.
Like other card types, tactics often have an archetype. There are also generic tactics, usable in any deck.
Many tactics don't have a cost to play them. To play a card that has a power cost during your opponent's turn, you have to save power from your previous turn.
Tactics usually have conditions in their game text that limit how they can be played. Some only work when you're attacking or defending, and some work only on units or avatars (not both).
When a tactic card is played, its effect occurs and then it's placed in the discard pile.
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